Coma: Mortuary Download Unblocked
- mingperdmusccoldne
- Sep 2, 2019
- 9 min read
Updated: Mar 28, 2020
About This Game The story is about a guy who has lost meaning in his life, because of the tragic death of his girlfriend. Drunk and depressed, he got behind the wheel of his car, determined to commit suicide in the same spot where she died. Somehow he survived the accident, but fell into a coma, and his soul is now wandering the world of the dead where a new story unfolds. 7aa9394dea Title: Coma: MortuaryGenre: Adventure, IndieDeveloper:Nova Dimension, Naga EntertainmentPublisher:Naga Entertainment, Nova DimensionRelease Date: 12 May, 2014 Coma: Mortuary Download Unblocked I went into this game with somewhat high hopes. It looked very atmospheric and had an interesting concept, and it still does, but unfortunately it falls flat. The game looks great and is very unsettling, giving you feelings of despair and loneliness. It makes you feel like something is going to get you at any moment. The game also had a interesting concept or idea around the story, that death affects more than those who die, that one death can affect and hurt many people. While I loved the idea behind the story, the game ended up disappointing me for a few reasons. Mainly because its short, its badly paced, and this game was supposed to have sequels, but they never came out, so the story is unfinished. It also had some bad design choices, like blaring rock\/metal music during a chase scene, that just killed the atmosphere in my opinion. I also had a problem where after I died from an enemy (the only enemy) I was stuck moving slowly, so there was no way I could finish the game, without restarting it completely, because she would just kill me over and over again.I posted a video about my thoughts here if you are interestedhttps:\/\/www.youtube.com\/watch?v=NMyXVmkur-4Overall, it starts off nice, but it disappoints. I wish it had done more and didnt end everything on a cliffhanger.. Short Version:Pros:+Nice visuals+Interesting concept+Decent voice actingCons:-Horrible walking speed-Short-Not tense nor scary-Boring Puzzles-Nothing makes any real sense-Ending is disappointing"Long" Version:Ah, "Coma Mortuary"... A game about death! Sounds interesting.Ok so, I got this game for 50 cents or something and I really wanted to like it...Unfortunately, this game is, as many people pointed out before me, a walking simulator. Yes, there is some very basic fun to be had but, in the end, this game managed to bore me to... DEATH (heh)!Anyways, you play as a nameless guy who lost his girlfriend. He decides to commit suicide, but finds himself trapped in a bizarre world. Sounds interesting, right? Unfortunately, nothing really delivers. Everything starts off intriguing, but after a couple of areas, you realize what you are in for - a snooze-fest. The game doesn't really have an ending because it was meant to be a trilogy, so you're pretty much playing a third of a game.Gameplay is trash. You can walk slowly or walk... Slower... I am serious. I pressed shift to run and the character walked even slower - the fastest walking speed is painfully tedious and, considering the game has a few parts where you need to backtrack, this was even more annoying. I get it, walking CAN build tension but in this case... Frustration ensued. You can also interact with levers but it's all really easy and dumb. The "puzzles" require a certain lever sequence to be solved but you can't even press the wrong lever or anything, you just need to find the one that can be pulled and you're done.There's a part towards the end that allows you to run - it comes out of nowhere and the soundtrack turns into a heavy metal cacophony that left me "WTF".Voice acting is serviceable but the guy goes on and on about some nonsense about "the place" he is in. I mean, I'm all for a deep understanding of death and hidden meanings but this bordered on ridiculous. Also, there are a lot of parts where the character is quiet and the only thing you can hear is your footsteps - yet again, not scary , boring."Coma: Mortuary" looks really good. Even though the flashlight effect only works close to the character, the game world had an "Amnesia: The Dark Descent" feel to it and everything looked better than expected.So yeah, a cheap, hour long game with pretty graphics, where nothing else works.Do I recommend it? No. I'm sort of easily scared by games and I didn't even flinch once with this one.Final Score: 3 out of 10.. Not even at $0,57 can I recommend this game to anyone :P. My expectatoins were low but this game is a total waste of time. Basically you walk slowly(or extra slowly if you hold shift) through pretty repetitive and uninteresting rooms for 90% of the game occasionally solving simple\/tedious find all the switches style puzzles. There are two segments during which you are forced to run which are somewhat tense but the rest of the time you are just walking slowly with the occasional loud noise scare popping up. While you are trying to enjoy your walking simulator you recieve the story in a pretty monotone narration that is very vague\/nonsensical at times. I was really expecting this to be a Dear Esther clone, but it doesn't even deserve to be compared to that game.One of the main issues I have with this game is the immersion. In a game like this atmosphere is everything and a big part of that is being in control and experiencing everythging first hand. However repeatedly the game takes control of the camera and completely breaks the mood. The best example of this is the cage scene in the trailer featured on the store page(that scene which appeared to be interactive was half the reason i bought the game), That whole segment is a cutscene though you have no control whatsoever on the cage comes down even though the trailer makes it appear that way. It also doesn't help that there are a mind numbingly large amount of dead ends \/ repetitive empty rooms that you have to go through. There is also a surprisingly small amount of detail given to each are sure there were a couple of areas which appeared interesting but for the most part the enviornment was very bland.Finally the cherry on the pie is the game is a whole 40 minutes to an hour long. I came in at 60 minutes on the dot and that was after dying repeatedly and having the game crash to desktop 30 minutes in. It also ends rather abruptly with a cliffhanger that will lead into part 2 if it is ever made.. I don't want to spam links or anything, but I think this video I made will do a good job of showing why I do not recommend this game and why I was furious that I purchased it.https:\/\/www.youtube.com\/watch?v=nu_v54negZA. Worth the $1 I payed for it. It is a bit short and thats saying something because I don't rush. I take time to look at every crany and it could use more scare. The story is amusing enough but needs more atmosphere and better graphics. I would not recommend this for more than $5 though. It is about $0-$5 worth so about $2.50. There are other free games simular to this that offer more such as SCP Containment Breach.. very short game but coma like most atomspheric type games it does a well good job at it i found myself imersed in it and glued to the screen i jumped a few times at some spots and the design and story its really good im very keen to see the other episodes and to hopefully see if they get released gameplay 4\/10sound 8\/10design 9\/10overall 7\/10i enjoyed it even though it was short. In a world where horror means gore, Slenderman and inappropriate jump scares, Coma:Mortuary is the scariest game that I have played in a long while.The game uses atmosphere and sound beautifully to create a tense atmosphere, and pretty soon you feel helpless, wandering around endless corridors, enduring the terrors that appear. This is one of the few games that has appropriately used jump scares and managed to form chase scenes that go on for the perfect length of time \u2013 you don\u2019t get away too easily, but you\u2019re also not running for so long or regularly that you\u2019re bored.I have a few issues with this game, however. One of which is that you cannot run or even jog at will, which makes the game feel like it is dragging at times. Even a slightly faster walk that the player can use would help prevent this feeling of drag. Additionally, the puzzles were less \u201cuse your brain\u201d and more \u201cDoes the hand appear when I hover over this?\u201d. Finally, after the credits there is a sequence of rolling down a corridor, interlaced with scenes from the game (With added footsteps), so you feel like it might build up to something. Has the game ended? Is there another scene? No. It just loops. It doesn\u2019t build up to anything and it doesn\u2019t end, which ruined the end of the game for me when I was waiting for it to take me back to the menu screen (as most games do when they are done). So just be aware of that.But overall I did really like this game and I would recommend it.If you want to see a bit of game play to consider buying it for yourself, I have linked my playthrough of this below.https:\/\/www.youtube.com\/playlist?list=PLcN6cXpQDyhfiwsqgcqrhn8cjoVOyNSyY. I paid about 50 cents for this game but honestly this is a game that should be offered for free. Seemed like they were going for more of an experimental narrative type game than an actual horror-type game. You spend the majority of the game walking very slowly through tunnels without a real purpose except to flip the occasional lever or two. The one action scene they give you comes out of nowhere and it is extremely lack-luster.One thing I actually did like about the game was the story and I would definitely read a book about this game. Only problem is that it would be better than the actual game was...Coma earns from me a 1\/5. Please do not spend your hard-earned six dollars on this game.... I do not reccommend this game. Here are the pros and cons, if you want the TLDR, it's the last paragraph.Pros:Story - It was kind of hard to follow the story, however I found the story quite enjoyable.Models - Some static models are okay and don't stand out too much.Ambient Occlusion - This was one of the things that made the visuals bareble, because it sure wasn't the textures, shadows or even shaders.Cons:Voice Acting - The actor pauses on nearly every word like they had an audio file for each one and couldn't produce the audio or edit it at all.Flashlight Delay - If you accidentally turn your flash off, you can't instantaneously turn it on again, there is a delay and it's not good.Sound Quality - The quality of the sound feels the music went through the shredder before being implemented into the game.Music - The rocky'ish music which comes around when you are randomly being chased, is awful for this theme of a game.Graphics - Although it says high on mine, it doesn't feel like it.Walking - Footstep sounds still play even if your walking into a wall or a blocked entity.Process - The game isn't 64-bit (seriously like wtf).Textures - Some textures seem to be high quality and then some are really low, it seems they didn't have a house-style sheet for their texturing "yeah let's do 1024x1024 and then for these just do 128x128 or something..."Models - A few models are really bad, such as the dead body models.Model Animations - All they do is wiggle and that's it, the first encounter of an AI (sort of) is when a dead'ish body is wiggling on the floor like a fish out of water, it was hillarious rather than scary.Animations - The intro animations were in 30fps, seriously man.Transitions - Fading, seriously it's not \u2665\u2665\u2665\u2665ing powerpoint.Text - Why in god's name would you have pixeled text and normal text merged together, it destroys the theme.Clipping - The clipping in the game isn't as advanced as you would want it to be, most of the time you will see your self popping down and up on rough terrain which should be smoother.Water - I don't mind walking on water but do we really have to have -5 billion % slow or some\u2665\u2665\u2665\u2665\u2665\u2665 like damn.Sprinting - No sprinting, wtf why is there no sprint.Death - From time to time you will see yourself in the death screen, and most of the time you won't know what you died from.I will rate this a 4\/10, it's only worth on sale. The only thing I found interesting was the story and the only visually pleasing things were Ambient Occlusion and the Models. Other than that it was garbage, it isn't worth it's price unless it had a huge update fixing these problems. And you know what's funny, I managed to find all of these cons and few pros just in half-an-hour. Easy to spot and still not fixed and or changed.
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